As they exit the ghost house, you can easily see they begin play in scatter mode. The ghost will enter scatter mode four times for each life on each level. It seemed more natural than having constant attack. As time went by they would regroup, attack, and disperse again. So I created the monsters' invasions to come in waves. I felt it would be too stressful for a human being like Pac Man to be continually surrounded and hunted down. The ghosts have an interesting pattern programmed into their movements: occasionally, they will simultaneously cease and desist their pursuit of Pac-Man and return to their respective corners of the maze, entering "scatter mode". Below is a table indicating when Blinky will enter Cruise Elroy mode: This phenomenon is known as "Cruise Elroy" mode. The red ghost ("Shadow", "Blinky") will speed up once a certain number of pellets remain. All ghosts on all levels move at identical speeds, with one exception. Clyde went through two name changes, though, called Sue and Tim in the following two games, respectively.ĭespite the moniker "Speedy", Pinky is not the fastest ghost. These personalities stayed the same through Ms. Next time you play some pac-man, notice that it's usually these 2 that get ya. N.B.: The blinky-pinky combination is the most menacing. He moves about the board fairly randomly, but sometimes chases when he gets in close.Ĭlyde - Idiot. Tends to take a more roundabout way to pac-man. Will usually take the shortest route to you, and tends to follow. Once acquainted with their personalities, it is possible to predict their movements.īlinky - Chases. It is the fact that each of these ghosts exhibits a distinct personality that makes this game so entertaining and playable.
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